The meat of the game is in the multiplayer, which is where you'll find the now-standard gameplay of a modern Bomberman title. On the bright side, Super Bomberman R comes with a bonus campaign once the initial one is finished, so there is plenty of game content for those who want to go solo or with another person locally for co-op. The bosses prove to be much tougher to conquer, but with so few of them, the sense of challenge is fleeting. None of the regular enemies are difficult, so your deaths are primarily from your own carelessness, whether it's running into your own explosions or enemies that you somehow didn't see. Much like the other campaigns, this one is merely serviceable. Bosses, on the other hand, are huge and provide very few opportunities for a bomb barrage. The arenas are anything but square, the enemy monsters are fairly pedestrian, and only a few of them bother to attack. Instead of a big, sprawling adventure, you're fed a number of arena battles with a particular theme before fighting a boss. If you've played the single-player campaigns in other Bomberman games, what you find here isn't what you'd expect. The game is split up into the series' usual two modes: campaign and multiplayer. In the years since, PC players had to stick with emulation, clones, or homage games to get their bombing fix, but that changes this year with Super Bomberman R, a port of the Nintendo Switch launch title. Atomic Bomberman was a different beast, as it stuck with polygons and lots of voice samples, but it was a solid game at heart with support for 10 players online if you had the networking knowledge to do it. Unless you count Bomberman Online, which was released exclusively to a few East Asian countries in 2003, or Dyna Blaster, which was released in Europe in 1992, then 1997 marks the first and last time a Bomberman game was released on the PC.
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